Research

I conduct research aimed at elucidating and reducing the social and technical factors that exclude people with disabilities from accessing information and developing critical media and information literacies.

Vision to Touch & Touch to Language

To accomplish my overarching research aim, I focused on the design of vision to touch and touch to language information technologies and media that make information accessible non-visually. To date, this work has focused on:

  • Working with community stakeholders to identify the underlying social and technical factors involved in the consumption and production of tactile media. (Stangl, A., Cunningham, A., Blake, L. Yeh. T. (2019). Problems of Practice Impacting Inclusive Tactile Media Consumption and Production. ASSETS 2019, Pittsburg, Pennsylvania)
  • Conducting user-studies to inform the design of dynamic tactile markers, which support tactile information gathering. (Suzuki, R., Stangl, A., Gross, M. D., & Yeh, T. (2017, October). FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 190-199). ACM.)
  • Conducting design ethnographies to understand community stakeholders tactile media design practices. (Stangl, A., Hsu, C. L., & Yeh, T. (2015, October). Transcribing across the senses: community efforts to create 3D printable accessible tactile pictures for young children with visual impairments. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (pp. 127-137). ACM.)

Vision to Language

To accomplish my overarching research aim, I focused on the design of vision to touch and vision to language information technologies that make information accessible non-visually. To date, this work has focused on:

  • Investigating what type of private visual information people who are blind inadvertently disclose when submitting digital images to visual question answering services. Gurari, D., Li, Q., Lin, C., Zhao, Y., Guo, A., Stangl, A., Bigham, J. (2019). VizWiz-Priv: A Dataset for Recognizing the Presence and Purpose of Private Visual Information in Images Taken by Blind People. 2019 IEEE/CVF CVPR.
  • Conducting user studies to inform the design of a novel online shopping tool that makes content presented in images accessible through the employment of a computer vision model. (Stangl, A., Kothari, E., Jain, S. D., Yeh, T., Grauman, K., & Gurari, D. (2018, October). BrowseWithMe: An Online Clothes Shopping Assistant for People with Visual Impairments. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 107-118). ACM.)
  • Developing a goal-driven visual question answering datasets to encourage a larger community to develop more generalized algorithms that can assist blind people. (Gurari, D., Li, Q., Stangl, A. , Guo, A., Lin, C., Grauman, K., … & Bigham, J. P. (2018). VizWiz Grand Challenge: Answering Visual Questions from Blind People. arXiv preprint arXiv:1802.08218.)

Multimodal / Maker Education Research

To accomplish my overarching research aim, I also study multi-modal and maker education for all.

  • Investigating how to design technology-enhanced artifacts to teach social-emotional learning skills to pre-kindergarden students. Stangl, A., Weidler-Lewis, J., Lauff, C., Price, E., & Fauble, E. (2017, June). The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning. In Proceedings of the 2017 Conference on Interaction Design and Children (pp. 334-339). ACM.
  • Designing and investigating the design of inclusive and co-located design experiences. Stangl, A., Johnson, j., Budiani, Arum Putri., & Yeh, T. 2016. Co-Design of Accessible 3D Printed Tactile Picture Books in Indonesia. Fabrication and Learning Europe. Preston, UK.
  • Investigating the design of multi-modal and inclusive teaching and learning experiences. Stangl, A., Penzkover, K., Gonzales-Aguilar, J., Gopar-Martinez, K., Reta, J., & Vovan, V. 2016. Building A Tactile Picture Book: A Multimodal Design Task for High School Students. Fabrication and Learning. Stanford, CA, USA.
  • Investigating making as a practice that supports information literacy. Stangl, A., Jernigan, B., & Yeh, T. 2015. Write, Design, and 3D Print Tactile Stories for Visually Impaired: Critical Making in a Middle School Classroom. FabLearn, 2015. Stanford, California.